hasemarm.blogg.se

Infamous 2 final boss
Infamous 2 final boss









infamous 2 final boss

Much of the game is based around taking out their mobile command units, by first silencing the foes around the base before taking out the unit itself, powering Delsin up and unlocking the area, with further side missions getting it down to 0% D.U.P. It’s a smart decision, and one that pays off, adding anther dynamic to the gameplay. The morality system once again rears its head here, giving the option in-combat to subdue or execute enemies. The interplay of the powers is brilliant, and abilities varied enough to make this extremely enjoyable, while the destructible environments add a further sense of power to the mix. It really makes you feel superpowered as you destroy the occupying D.U.P. Sucker Punch have clearly poured a lot of time into these effects, but thankfully haven’t forgotten about the gameplay. It doesn’t get much better, and we’re only at the beginning of a long generation. Open signs disappear to black as the reds and yellows turn to purple as they reach their destination. The lights fade as they turn into ribbons and particles, filtering down into Delsin’s hand. Whether it’s a massive glowing sign, or just a bar of neon light, the way Delsin absorbs these powers is simply gorgeous. That means either smoke from chimneys or destroyed cars, and neon from, well… neon signs and lights. To change between powers, you’ll click the touchpad to absorb that element. It’s beautiful in every single aspect, and the devastating karmic streak attack is truly wonderful. Pressing circle is much more impressive with these powers – Delsin will sprint, followed by particle representations of his last actions, creating a line of human figures glowing purple. They really give off a sense of otherworldly abilities as they brighten up the sky.

infamous 2 final boss

Once again, there will be differences here depending on your morality – light blue-purple for good, and magenta for evil – but it always looks stunning.ĭelsin’s neon powers might be the best and most well-realised effects used in superhero fiction yet. While the smoke powers will keep you content for the first few hours, it really takes things up a notch when the neon comes out to play. “Delsin’s neon powers might be the best and most well-realised effects used in superhero fiction yet.” Beyond that, there are traditional shooting mechanics, heavy hitting blasts or huge special attacks, which require a karmic streak to unlock. Delsin breaks up into thousands of particles with a single press of the circle button, his body separating into pieces of ash and then returning to his humanoid form in a matter of seconds during a smoke dash. Delsin’s attire changes too, but the biggest change comes with the powers he utilises.Īn ashy, light grey trail of smoke will follow if you’re good, though blood red fiery ash will rain down if you’ve chosen the evil path. This is displayed through the DualShock 4’s lightbar to great effect, which edges from a neutral white ever closer to your chosen side. That doesn’t only represent different story choices, but entirely different missions, abilities and even visual changes as Delsin’s smoke glows even more red or his neon hue shifts along from traditional purple to magenta, as the evil red invades. A couple of other elements come into play later in the game too, but we’ll save those as surprises for you to find out yourself.īut there are also other powers at work – the power struggle between good and evil plays a major part in the game, for example, and from the get go you’ll want to choose a path, be it blue or red, and stick with that throughout the game. Obviously, there are Delsin’s powers, which start off with cool smoke-based abilities, before he gains a stunning set of neon-based powers. “The introduction of a new power in every quarter makes the pacing much tighter and keeps the gameplay fresh.”











Infamous 2 final boss